Sunday, 19 October 2008
Thursday, 25 September 2008
So things have got back to normal work wise, both projects done (will post details about them when i can) and i have taken some time out, but the itch never goes aways so again using this guys model
another walk cycle. expect more until if complete more of the tutorial book. enjoying using the little i do know to start animating again.
Also thanks to my web monkey my website has had a little tweeking. New shiny bits have been added...go one see if you can spot them....http://www.jasonpoley.info
will be adding more over the next month in preperation of moving to melbourne.
Friday, 19 September 2008
Sunday, 31 August 2008
So i have been really busy this month, but have found time to relax and muck about with the spore creature creator, its free and great fun, go get it! so in order say hello to "Tree Bounder", "Uglius Faerius" and "Nether Biter"
Wednesday, 6 August 2008
Saturday, 2 August 2008
Monday, 14 July 2008
After spending what feels like an age trying to rig sadbot properly (still not there yet) I was jonesing to animate something...anything!
So thanks to the guy at http://animationresourcecentre.blogspot.com/
I got hold of Easyman, a premade rig, from http://www.highend3d.com
After playing with the turtorial in my book, and much experimenting this weekend with serveral rigs/models i found easyman the simplest to make do what i wanted. Managed to create this in a couple of hours this evening.
I think i might add some movement in the face/mouth but one step at a time! had forgotten how much i enjoy animating more than just pretty patterns. I'm probably more excited about this than I should be, and its a simple exersise, but hey i gotta start somewhere.
any tips/constructive critism are as always welcome.
Saturday, 28 June 2008
Tuesday, 24 June 2008
back in maya land have resolved my "issue" by deleting the arms and legs and starting again, and decided to stop being lazy and am halfway through giving sadbot knees, elbows and more articulate fingers.
so much to learn, so much to do, a big towering mountain above me, filling my mindscape (well occasional silly ideas tries to divert me but without sucess, later badger later) atleast its keeping me sane.
Saturday, 14 June 2008
Monday, 26 May 2008
so am attempting to build sad lil bot from the previous post in Maya, using it as a way to learn to model, texture, light, rig and animate..so might take some time! but heres what i got done in 5 hours today, with hangover. this i feel will be a frustrating but fruitful project...many angry nights i think.