a random collection of sketches, experiments and fun. Please feel free to add comments and criticism
Monday, 29 June 2009
Monday, 22 June 2009
Motion Reel
Motion Graphics Reel 09 from Jason Poley on Vimeo.
qucik update to me Motion graphics reel, expect to get a new 2D reel up soon.
Wednesday, 17 June 2009
Spikey
Self initiated piece I did after a session of maya tutorials on rigging and skinning characters, was so overloaded I just wanted to do something totally abstract. Created the spikey shape in maya then did some photoshop majic.
is done at a2 resolution so if anyone wants a print drop me an email (jasonpoley@hotmail.com) and we can work something out.
is done at a2 resolution so if anyone wants a print drop me an email (jasonpoley@hotmail.com) and we can work something out.
Saturday, 13 June 2009
Failed art test
An art test I did for a Melbourne games company (they went with someone else). But I am posting this because they were asking for a combination of styles I have very little experience with (anime + Steampunk) so its an interesting experiment for me without getting the job.
There is no real sense of character, I went for a quite straight interpretation of the brief and in hindsight should of just been more inventive and added some actual character. ah well you live and learn.
Monday, 8 June 2009
Three Colours Logo
Did a logo for a friends band Three Colours an interesting project based in london. I kinda like the white on black logo thing (see my adacto logo) and it meant I could avoid having three primary colours going on (RGB or RYB). It keeps options open for messing with colours at a later date. I am of a personal feeling that colour is not as important for a brand as some marketing divisions think. I feel that a good logo can have its colours changed and still be unique and a strong visual. Yes I may assosiate red with Virgin, but also with Coke etc, so red ceases to be an important part of distinguishing brands.
Tuesday, 2 June 2009
New(er) Adventures in 3D
So whilst awaiting client feedback on a project I have buried my head in Maya again, this time modelling a decidedly odd flying machine. did manage to texture it up, with bump maps and all but it looked horribly garish so deleted 5 hours work and am going to start again tomorrow, this time with a more muted colour scheme and NO carbon fibre shaders.
Raskulls Comp.
Forgot I did this last month, An entry for an open competition. Run by Halfbrick a medium sized games company based in Australia to promote their latest offering. their characters looked pretty cute and who can turn down the chance of getting your design in a game? well turns out I cant.
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