Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Wednesday, 17 June 2009

Spikey

Self initiated piece I did after a session of maya tutorials on rigging and skinning characters, was so overloaded I just wanted to do something totally abstract. Created the spikey shape in maya then did some photoshop majic.

is done at a2 resolution so if anyone wants a print drop me an email (jasonpoley@hotmail.com) and we can work something out.

Tuesday, 2 June 2009

New(er) Adventures in 3D


So whilst awaiting client feedback on a project I have buried my head in Maya again, this time modelling a decidedly odd flying machine. did manage to texture it up, with bump maps and all but it looked horribly garish so deleted 5 hours work and am going to start again tomorrow, this time with a more muted colour scheme and NO carbon fibre shaders.