Wednesday, 17 June 2009


Self initiated piece I did after a session of maya tutorials on rigging and skinning characters, was so overloaded I just wanted to do something totally abstract. Created the spikey shape in maya then did some photoshop majic.

is done at a2 resolution so if anyone wants a print drop me an email ( and we can work something out.

Saturday, 13 June 2009

Failed art test

An art test I did for a Melbourne games company (they went with someone else). But I am posting this because they were asking for a combination of styles I have very little experience with (anime + Steampunk) so its an interesting experiment for me without getting the job.

There is no real sense of character, I went for a quite straight interpretation of the brief and in hindsight should of just been more inventive and added some actual character. ah well you live and learn.

Monday, 8 June 2009

Three Colours Logo

Did a logo for a friends band Three Colours an interesting project based in london. I kinda like the white on black logo thing (see my adacto logo) and it meant I could avoid having three primary colours going on (RGB or RYB). It keeps options open for messing with colours at a later date. I am of a personal feeling that colour is not as important for a brand as some marketing divisions think. I feel that a good logo can have its colours changed and still be unique and a strong visual. Yes I may assosiate red with Virgin, but also with Coke etc, so red ceases to be an important part of distinguishing brands.

Tuesday, 2 June 2009

New(er) Adventures in 3D

So whilst awaiting client feedback on a project I have buried my head in Maya again, this time modelling a decidedly odd flying machine. did manage to texture it up, with bump maps and all but it looked horribly garish so deleted 5 hours work and am going to start again tomorrow, this time with a more muted colour scheme and NO carbon fibre shaders.

Raskulls Comp.

Forgot I did this last month, An entry for an open competition. Run by Halfbrick a medium sized games company based in Australia to promote their latest offering. their characters looked pretty cute and who can turn down the chance of getting your design in a game? well turns out I cant.